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 The Official Final Stand Wiki

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scourge
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PostSubject: Re: The Official Final Stand Wiki   Sun Jul 19, 2009 4:17 pm

Added 2 new non imperial forces, as well as adding elements to current ones...
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Solidix Snike
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PostSubject: Re: The Official Final Stand Wiki   Sun Jul 19, 2009 4:19 pm

So, what else do we need?
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Csquared08
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PostSubject: Re: The Official Final Stand Wiki   Sun Jul 19, 2009 4:22 pm

probably just add things as we go...
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Solidix Snike
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PostSubject: Re: The Official Final Stand Wiki   Sun Jul 19, 2009 4:23 pm

Yeah, I guess...
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PostSubject: Re: The Official Final Stand Wiki   Sun Jul 19, 2009 4:24 pm

Oops, That was phrased wierd. I meant I added elements to attacks on the previously made non-imperial forces, however, now that you mention It, I wouldn't mind a metal element, and perhaps a normal/null element
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Solidix Snike
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PostSubject: Re: The Official Final Stand Wiki   Sun Jul 19, 2009 4:26 pm

Normal = Non-elemental=regular damage.
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Shiranui117
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PostSubject: Re: The Official Final Stand Wiki   Sun Jul 19, 2009 4:26 pm

I say we add Metal as an Element; it is one to China.
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PostSubject: Re: The Official Final Stand Wiki   Sun Jul 19, 2009 4:27 pm

Shiranui117 wrote:
I say we add Metal as an Element; it is one to China.
I added it under the name of "Steel".
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PostSubject: Re: The Official Final Stand Wiki   Mon Jul 20, 2009 1:45 pm

Tri-City Coalition: An Alliance Pact forged between the cities of Bytantum, Serinside and Tratorion. The three once formed a powerful kingdom 100 years ago when an ancient order of warriors gathered in Serinside, but when the warriors disappeared, so did the kingdom's power. What became of the warriors?
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PostSubject: Re: The Official Final Stand Wiki   Mon Jul 20, 2009 1:48 pm

The Tekawai - For centuries, these people have always held the Sacred Lake, well, Sacred. Rarely leaving their hidden settlements for anything, little is known about these people. Elven histories suggest these people led the war against the elves and never forgot where the elves were. The elves are constantly on the lookout for a ressurrection of the Tekawai's old power. When Andar Elessedil cast the ??? spell, the Tekawai were able to resist, but this cost them to lose their former power and have been biding their time to resume their war against the elves.


Last edited by Csquared08 on Wed Jul 22, 2009 6:34 pm; edited 1 time in total
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PostSubject: Re: The Official Final Stand Wiki   Mon Jul 20, 2009 2:31 pm

Members of the Four Lords/Commandants (currently known), their titles, and their elements:
Cedrine - The Aqua Fault- Water, Ground
Snike - The Blazing Flash - Fire, Light
Cassius - The Zephyr Bolt - Wind, Lightning
Vaisey - The Knight Terror - Darkness, Steel
Holly - The Ageless Edge - Time, Steel
Meghan - The Shadow Lily - Nature, Darkness
Sir Sperent - The Abyssal Glacier - Ice, Darkness, Light
Okami - The Seismic Tempest - Earth, Electricity
Shira - The Flaming Tsunami - Fire, Water


Last edited by Solidix Snike on Sat Jul 25, 2009 6:06 pm; edited 2 times in total
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PostSubject: Re: The Official Final Stand Wiki   Thu Jul 23, 2009 12:35 pm

Royal Guardsmen:



Description: Elite soldiers assigned to protect important Rebel leaders, mostly Tukana of Gee Faks. 300 of them could easily handle 1000 Imperial soldiers.
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PostSubject: Re: The Official Final Stand Wiki   Thu Aug 13, 2009 2:30 pm

Creatures from Bani Shed, the island that Cedrine was banished to:


Undead:

Skeleton - The basic undead creature and the definition of cannon fodder. Normally armed with a sword and no armor. Takes very little effort to create.

Skeleton Warriors - An upgraded Skeleton with plate armor, helmet, shield, and a variety of weapons. Takes little effort to create.

Plutonu - A powerful undead mage capable of ressurrecting defeated undead creatures. Known for wielding a massive battle-axe. Moderate effort is required to create.


Earth Creatures:

Land Yupos - Yupos with the ability to survive on land. The addition of legs make it possible to move. Their spikes can lay flat so that they don't snap off when they burrow at inhuman speeds. Arguably the second-most powerful of the Earth Creatures. Rather difficult to create.

Drawnt - A MASSIVE creature that looks kinda like a big stone/boulder with two arms, two legs, and a club-like tail. It is rather slow but extremely powerful. Has the ability to turn things to stone. The most powerful and difficult to create of all the Earth Creatures.

Mwellkul - Large lizard-like creatures with two arms (complete with clawed fingers) and two legs. They are very strong, and have tough scales that form full-body armor with no weaknesses (have to break through the scales). A tail with mini spikes that can be used as projectiles and then reproduced relatively fast and limited fire control abilities finish up this deadly creature. Rather difficult to create.


Forest/Swamp Creatures:

Wood Men - Basic scouts used to locate enemies so more powerful creatures can be sent to destroy any found enemies. Relatively easy to create, but even easier if wood is readily available.

Knolls - Wolfish creatures that can stand on their hind legs. Armed with a mace and shield, and complete with chain mail, these creatures are deadly in large numbers. Pretty easy to create.

Hydra - Your typical multi-headed serpent. Poison fangs and all, they are also quite fast. One of the more powerful Forest Creatures. Rather difficult to create.

Kinglizard - A lizard the size of a Komodo Dragon, they are very fast and quite strong. Poison fangs make these formiddable enemies. Takes quite a bit of effort to create.

Rhani - Lion-like creatures that can stand on their hind legs, they can blend in with their environment easily. Quite intelligent, they use their arms to wield their swords and silently stab enemies in the back. On par with the Hydra, in terms of power and difficulty to create.


Flying Creatures:

Ugloids - Birds of prey that are the size of a Pterodactyl, they have the capability of diving at enemies at a speed unseen to the human eye. Complete with fangs lining their beaks, these creatures are deadly even when singled out. Moderately difficult to create.

Juphat - A snake with wings, these small creatures are the Plutonus of the sky. They can ressurrect fallen Flying Creatures and have a decent mastery of wind magic. Rather difficult to create.


Sea Creatures:

Yupo - A massive eel that has large spikes running across its spine. Can use lightning magic. Rather time consuming to create.


Humanoid Creatures

Ooo (oh-oh-oh) - Rather small (average height=4'10"), these creatures have an additonal eye in the middle of their forehead. Looking into this eye causes momentary paralysis. Instead fingernails/toenails, they have claws. They also have a tail ending in a v-shaped claw and 2 horns coming out of head (perfect for ramming). Difficulty of creation is moderate.


Miscellaneous Creatures

Ur Koch - A shapeshifter that gains the power of whatever it shape-shifted to. Since it can take on the form of any creature, it is insanely difficult to create.


Dragons:

Dragonoid - The basic dragon. Can breathe fire, fly, and has use of long arms for grabbing, slashing, etc. Takes a lot of effort to create.



note: this list will be updated as necessary


Last edited by Csquared08 on Tue Aug 18, 2009 3:08 pm; edited 2 times in total
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PostSubject: Re: The Official Final Stand Wiki   Sun Aug 16, 2009 9:46 pm

The Sect - A group of elves who learned how to create organic beings out of the surrounding environment. A few mastered this "Creation" magic to a point where they had the ability to create an army in hours. The original leaders of the Sect were known as Rakshaza and Andar. At the time, Andar was king of the elves, and Rakshaza was his most trusted advisor. Both were the unrivaled masters of "Creation" magic. However, Rakshaza wished to use this magic to conquer the neighboring humans, while Andar only wished to master yet another of magic's many forms. This split led to a civil war that saw the banishment of Rakshaza and the other members of the Sect that saw as he did. These banished elves were sent to the island Bani Shed, and the only way to get them out was to send an elf there and back. The Sect, which now referred to Rakshaza and his followers, had other elves on their side, although they were unable to perform even the simplest of "Creation" magic. These elves became the Tekawai and left the elves for the Sacred Lake, where they convinced the human race that elves were evil and thus began "The War". The Tekawai plot to this day to send an elf to Bani Shed to release their brethren. They would go themselves, but being exiled, they no longer have the ability to break the spell.
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