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Shiranui117
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PostSubject: Shiranui   Sat Jun 20, 2009 1:59 pm

Name: Shiranui

Abilities:
-Flaming Blades: Channels fire magic onto the surface of the blades to both burn and cut.
-Fireball: Small balls of fire are propelled at the foe and can be used to bat aside weak projectiles.
-Cauterize: Burns a wound to heal it somewhat. Targeted area is still wounded, however.
-Wolf Summon: Summons Okami, Shiranui's wolf, to attack, carry wounded away, make escape easier, defend, etc. Okami's stats are as follows:


Last edited by Shiranui117 on Sat Oct 24, 2009 8:54 pm; edited 3 times in total
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PostSubject: Re: Shiranui   Sun Jun 21, 2009 2:39 pm

Like this?

or with the wolf
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PostSubject: Re: Shiranui   Sun Jun 21, 2009 3:11 pm

i think the one minby made was better...
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PostSubject: Re: Shiranui   Sun Jun 21, 2009 3:37 pm

Special thanks to TD for the basis of this one

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PostSubject: Re: Shiranui   Sun Jun 21, 2009 3:39 pm

Minby_Aran wrote:
Special thanks to TD for the basis of this one
np Very Happy this one is so badass.
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PostSubject: Re: Shiranui   Sun Jun 21, 2009 4:27 pm

Lol, must have missed that one.
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PostSubject: Re: Shiranui   Sun Jun 21, 2009 4:39 pm

sf19 wrote:
Like this?

or with the wolf
Like that. Fantastic job, right on the nose o.o
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PostSubject: Re: Shiranui   Sun Jun 28, 2009 6:59 pm


Name: Kusanagi (Kusa for short)

Bio: Son of a village leader, his entire place of birth was razed by unknown marauders. Shira found him face-down next to a river. Kusanagi travelled with Shira ever since, hoping to avenge his murdered people.

Abilities:
-Heal(mid): A more powerful healing spell that can heal fresh major or crippling wounds. Can't restore lost tissue.
-Blue Fire: A wispy, strange burst of fire that burns the victim, but increases an ally's current energy levels if an ally is targeted.
-Kitsune Summon(mid): Kusanagi can now summon one, two, three and four-tailed Kitsune. Three- and Four-Tailed Kitsune are more powerful and have physical attacks.

Kitsune Abilities:
Blue Fire (1 and up): A blue flame that works much like regular fire magic, except it can only be controlled by a Kitsune or a Kitsune summoner. Attacks vary from Flame Whip, Will-O-Wisp, Flame Thrower, Fireshot to Fire Tail, Cauterize, Blue Flame Clone, and Shadow Wisp.
Tail Swipe (3 and up): The user slams its tail or cracks it like a bullwhip. A more powerful Kitsune can snap stone.
Roar Pulse (4 and up): A powerful roar that stuns enemies and shakes the earth. Has the ability to blow eardrums and cause a small tremor.
Mind Link (1 and up): The Kitsune can communicate or possess a target.
Purify (3 and up): The user casts aside everything in a target except its true spirit. Can break brainwashes or reveal someone's deeds and inner hearts. Can bring forth devastating guilt or renewed spirits.


Last edited by Shiranui117 on Sat Oct 24, 2009 8:33 pm; edited 5 times in total
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PostSubject: Re: Shiranui   Fri Jul 24, 2009 3:33 pm

My iteration of Shira, after ascension to Commandants :
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PostSubject: Re: Shiranui   Sun Jul 26, 2009 10:53 pm

Shira (Four Lord/Commandant Form:

Bio: TBA
Moves: TBA
Attack: 8 (+2 with sword and dagger)
Defense: 5
Speed: 9 (+1 with Hellfire Wings)
Magic: 7
Attacks:
Seven-Slash: Using the dagger and katana in concert with each other, belts out a seven-hit combo at blurring speed.
Dragon Hammer: Leaps high into the air and comes down, slamming the opponent into the ground using the flats of his blades.
Blazing Blades: Ignites the dagger and sword. All attacks now burn as well as cut.
Gatotsu: Poises for a sprinting stab. When launching, it can turn into a wide slash attack without pause, leaving the attack without any blind spot.
Gatotsu Backup: If the Gatotsu is blocked, the dagger can be unsheathed and slash or stab the opponent. Or, if an attack is launched to cut out the Gatotsu, the dagger can block while the user spins around and slashes underneath the opponent.
Hell Pyre: The opponent is floated by an upward strike, then impaled by a flaming sword.

Magic:
Fire Blast: A large fireball is hurled at the foe, inflicting medium to high fire damage depending on what area is hit.
Flamethrower: A steady stream of fire is conjured, sweeping across the battleground. Inflicts widespread fire damage.
Firewall: A solid wall of flames is raised, incinerating whatever touches it.
Firewave: A wave of fire is sent out. Eventually crashes like a tidal wave.
Fireburst: An orb of fire materializes, severely incinerating everything around it. Damage varies according to size.
Inferno: Utilizing even a small candle, a trail of fire is shot around the area.
Water Whip: Water is snapped like a bullwhip at the opponent.
Water Shield: Water is spread out around Shira, blocking weak projectile attacks.
Waterfall Beatdown: Water is cycled into a raging torrent on its way down, slamming opponents to the ground and immobilizing them.
Waterspout: Springs up water into a geyser, launching Shira or an opponent upward. Good way to reach high places.
Tidal Wave: Utilizing a nearby body of water, creates a massive wall of water that wipes out everything. Inflicts heavy damage.

Okami (Four Lord/Commandant Form:

Bio: TBA
Moves: TBA
Attack: 9 (+1 with Storm Claws)
Defense: 9 (+2 with Storm Armor)
Speed: 8
Magic: 12
Attacks:
Slash: Slashes the opponent with sharp claws.
Swipe: Slams the opponent with a heavy paw.
Takedown: Charges into the opponent with brunt force.
Clamp: Clamps down on the opponent with sharp teeth, immobilizing them. Breaking free results in severe tearing of the skin and muscle.
Crunch: Crunches down on the opponent with ferocious strength. Easily breaks bones.

Magic:
Stone Shards: Shards of stone are ripped out and fired at the opponent at blinding speed. Inflicts small damage depending on affected area.
Stonewall: A wall of rock is raised to block even strong attacks. Won't protect against something bigger than the wall.
Sandtrap: Drains loose soil, resulting in a pit. Slows down opponents. If opponent is caught in the center, they're dragged below the surface and suffocated/crushed.
Sand Coffin: The opponent is wrapped up in sand. If the sand is contracted forcefully, they are utterly crushed.
Sand Shield: Sand is raised to absorb blows. Amount varies depending on the amout of loose soil present.
Tremor: Seismic waves are sent at the opponent. Can be devastating.
Boulder Toss: Boulders are ripped from the ground and hurled at the foe. Inflicts heavy damage.
Earth Slide: Earth is moved underneath Okami's feet, greatly increasing his speed. Can be used on opponent to send them off a cliff, into a wall, etc.
Stone Armor: Body is coated in stone. Reduces speed, but greatly increases defense.
Pulse Cannon: Pulses of electricity are shot at the foe. Also short-circuits unprotected electrical systems.
Shockwave: A shockwave of electricity is pulsed into the ground, going on all sides. Shocks victims rather badly.
Thunder Claws: Claws are coated in crackling electricity. If victim is clawed, they are shocked severely or paralyzed.
Thunder Wolf: Okami is coated in electricity. Acts as a "mech" made entirely out of electricity. Increases size, attack strength and speed.
Lightning Strike: A bolt of lightning strikes the foe. Inflicts medium electric damage. Can paralyze.


Last edited by Shiranui117 on Tue Aug 18, 2009 7:25 pm; edited 3 times in total
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PostSubject: Re: Shiranui   Tue Jul 28, 2009 12:13 am

err shira when your in your four lord form am i still going to be on your team?
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PostSubject: Re: Shiranui   Tue Jul 28, 2009 10:57 am

Shiranui117 wrote:
Shira (Four Lord/Commandant Form:

Bio: TBA
Moves: TBA
Attack: 6 (+2 with sword and dagger)
Defense: 5
Speed: 8 (+1 with Hellfire Wings)
Magic: 7

Okami (Four Lord/Commandant Form:

Bio: TBA
Moves: TBA
Attack: 9 (+1 with Storm Claws)
Defense: 9 (+2 with Storm Armor)
Speed: 8
Magic: 12

HOLT SHIT!!! IT'S GREGAR!!! (or GOSPEL)
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PostSubject: Re: Shiranui   Tue Jul 28, 2009 11:34 am

Shiranui117 wrote:
Shira (Four Lord/Commandant Form:

Bio: TBA
Moves: TBA
Attack: 6 (+2 with sword and dagger)
Defense: 5
Speed: 8 (+1 with Hellfire Wings)
Magic: 7

Okami (Four Lord/Commandant Form:

Bio: TBA
Moves: TBA
Attack: 9 (+1 with Storm Claws)
Defense: 9 (+2 with Storm Armor)
Speed: 8
Magic: 12
SUPER MEGA AWESOME TRANSFORMATION SEQUENCE ACTIVATE!
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PostSubject: Re: Shiranui   Tue Jul 28, 2009 1:27 pm

Updated with stat bonuses, may change a few stats.
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PostSubject: Re: Shiranui   Sun Aug 02, 2009 5:45 pm


Shira (Shadow Renegade)

Bio: After he got hit with TD's laser, Shira was sent into a meditative coma. Within his suspended state, he saw what had happened to his mind. He sealed away the raging fire that had consumed him, washing it away with darkness. Then, his dark self and his old self fused into one being. The new darkness present in his mind was the mental embodiment of the liquid darkness' corruption, lending Shira shadow magic. Now, with the liquid darkness' true corruptive power showing itself, Shira is slowly slipping into madness... And a full moon is coming.

Attacks:
Seven-Slash: Using the dagger and katana in concert with each other, belts out a seven-hit combo at blurring speed.
Dragon Hammer: Leaps high into the air and descends with a simple downward slash.
Shadow Slash: Both katanas are enveloped in Shadow Fire.
Gatotsu: Poises for a sprinting stab. When launching, it can turn into a wide slash attack without pause, leaving the attack without any blind spot.
Gatotsu Backup: If the Gatotsu is blocked, the dagger can be unsheathed and slash or stab the opponent. Or, if an attack is launched to cut out the Gatotsu, the dagger can block while the user spins around and slashes underneath the opponent.
Hell Pyre: The opponent is floated by an upward strike, then impaled by a flaming sword.
Ryu Kan Sen: A counterattack move. After avoiding an attack, this move is a strike against the back of the opponent's neck.

Magic:
Will-O-Wisp: Shadow Fire is sent out in a flurry of small fireballs.
Fire Blast: A large fireball is hurled at the foe, inflicting medium to high fire damage depending on what area is hit.
Flamethrower: A steady stream of fire is conjured, sweeping across the battleground. Inflicts widespread fire damage.
Fireburst: An orb of fire materializes, severely incinerating everything around it. Damage varies according to size.
Inferno: Utilizing even a small candle, a trail of fire is shot around the area.
Veil of Mist: Shira's premier water technique. Steams water, roiling it around an area, reducing vision.
Water Whip: Water is snapped like a bullwhip at the opponent.
Water Shield: Water is spread out around Shira, blocking weak projectile attacks.
Waterspout: Springs up water into a geyser, launching Shira or an opponent upward. Good way to reach high places.
Tidal Wave: Utilizing a nearby body of water, creates a massive wall of water that wipes out everything. Inflicts heavy damage.
Shadow Whisper: Makes Shira silent. Great for creeping around, and if used in concert with Veil of Mist, proves very lethal.
Nightmare: An image of the target's worst fear is conjured. Can only work if Shira can read his victim's mind.
Mindread: If Shira can get close enough, he can read his opponent's mind. More effective the closer he gets and the longer he stays there.

Stats:
Attack: 15 (+3 with katana and demonic shortsword)
Defense: 7 (+1 with katana and demonic shortsword)
Magic: 18
Speed: 16

Okami (Renegade):


Attack: 13 (+2 with claws)
Defense: 11 (+1 with very, very dense fur)
Speed: 18
Magic: 20
Attacks:
Slash: Slashes the opponent with sharp claws.
Swipe: Slams the opponent with a heavy paw.
Takedown: Charges into the opponent with brunt force.
Clamp: Clamps down on the opponent with sharp teeth, immobilizing them. Breaking free results in severe tearing of the skin and muscle.
Crunch: Crunches down on the opponent with ferocious strength. Easily breaks bones.

Magic:
Stone Shards: Shards of stone are ripped out and fired at the opponent at blinding speed. Inflicts small damage depending on affected area.
Stonewall: A wall of rock is raised to block even strong attacks. Won't protect against something bigger than the wall.
Sandtrap: Drains loose soil, resulting in a pit. Slows down opponents. If opponent is caught in the center, they're dragged below the surface and suffocated/crushed.
Sand Coffin: The opponent is wrapped up in sand. If the sand is contracted forcefully, they are utterly crushed.
Sand Shield: Sand is raised to absorb blows. Amount varies depending on the amout of loose soil present.
Tremor: Seismic waves are sent at the opponent. Can be devastating.
Boulder Toss: Boulders are ripped from the ground and hurled at the foe. Inflicts heavy damage.
Earth Slide: Earth is moved underneath Okami's feet, greatly increasing his speed. Can be used on opponent to send them off a cliff, into a wall, etc.
Stone Armor: Body is coated in stone. Reduces speed, but greatly increases defense.
Pulse Cannon: Pulses of electricity are shot at the foe. Also short-circuits unprotected electrical systems.
Shockwave: A shockwave of electricity is pulsed into the ground, going on all sides. Shocks victims rather badly.
Thunder Claws: Claws are coated in crackling electricity. If victim is clawed, they are shocked severely or paralyzed.
Thunder Wolf: Okami is coated in electricity. Acts as a "mech" made entirely out of electricity. Increases size, attack strength and speed.
Lightning Strike: A bolt of lightning strikes the foe. Inflicts medium electric damage. Can paralyze.
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PostSubject: Re: Shiranui   Wed Aug 19, 2009 7:17 pm

Lunar Corruption Shira:

Attack: 18 (+3 with Demon Claws)
Defense: 7
Speed: 16
Magic: 23

Attacks:
Claw: Slashes the opponent with long, demonic claws.
Bite: Shira bites down viciously on the neck.
Stab: Stabs the opponent with sharp claws.
Demon Roar: A high-pitched scream that stuns enemies, ups Shira's speed by 4 for the duration of the battle.
Bloodstare: Stares into the opponent's eyes, terrifying and immobilizing them. Sets up for any attack.

Magic:
Will-O-Wisp: Shadow Fire is sent out in a flurry of small fireballs.
Fire Blast: A large fireball is hurled at the foe, inflicting medium to high fire damage depending on what area is hit.
Flamethrower: A steady stream of fire is conjured, sweeping across the battleground. Inflicts widespread fire damage.
Fireburst: An orb of fire materializes, severely incinerating everything around it. Damage varies according to size.
Inferno: Utilizing even a small candle, a trail of fire is shot around the area.
Shadow Mist: Shira's premier shadow technique. Permeates darkness, roiling it around an area, reducing vision.
Water Whip: Water is snapped like a bullwhip at the opponent.
Water Shield: Water is spread out around Shira, blocking weak projectile attacks.
Waterspout: Springs up water into a geyser, launching Shira or an opponent upward. Good way to reach high places.
Tidal Wave: Utilizing a nearby body of water, creates a massive wall of water that wipes out everything. Inflicts heavy damage.
Shadow Whisper: Makes Shira silent. Great for creeping around, and if used in concert with Veil of Mist, proves very lethal.
Nightmare: An image of the target's worst fear is conjured. Can only work if Shira can read his victim's mind.
Mindread: If Shira can get close enough, he can read his opponent's mind. More effective the closer he gets and the longer he stays there.
Shadow Corruption: A burst of shadow energy is released like a flamethrower, curses opponents.
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PostSubject: Re: Shiranui   Sun Aug 23, 2009 1:28 pm

Shiranui Yamato (True Form):

Stats:
Attack: 17 (+1 with Kusanagi)
Defense: 8 (+2 with Kusanagi, cloak)
Magic: 20 (+1 with Kusanagi)
Speed: 16 (-1 with cloak)

Weapon Bonuses:
Kusanagi:+1 attack, defense and magic. Grants Whisper of the Forest ability.
Cloak: +1 defense, -1 speed.

Attacks:
Whisper of the Forest: Shira recites a prayer as leaves swirl around him. All attacks are now aligned with the forest, and are followed up with sharp leaves or grass blades.
Solar Radiance: Shira meditates and unleashes the power of the sun, making all attacks fire-element. (LOL, unintentional Capri Sun reference xD)
Shaft of Moonlight: Shira focuses and Kusanagi glows silver. All attacks now are imbued with Lunar energy.
Celestial Cleaver: Leaps high into the air and comes down, slashing the opponent in half.
Gatotsu: Poises for a sprinting stab. When launching, it can turn into a wide slash attack without pause, leaving the attack without any blind spot.
Arc: A horizontal, upward or downward slash.
Leap: A huge-ass jump. Can go 20 feet in the air or twenty-five feet horizontally.

Magic:
Celestial Flame(AKA Blue Fire): A blue flame that works much like regular fire magic, except it can only be controlled by a Kitsune or a Kitsune summoner. Attacks vary from Flame Whip, Will-O-Wisp, Flame Thrower, Fireshot to Fire Tail, Cauterize, Celestial Flame Clone, and Shadow Wisp.
Leaf Flurry: A flurry of razor-sharp leaves is sent at the opponent.
Lunar Arc: An arc of Lunar energy is sent outward, slicing the opponent.
Moonlight Fury: A beam of Lunar energy is shot at the opponent.
Solar Flare: A blast of fire rages forward, incinerating everything in its path.
Leaf Wind: A swirl of leaves travels around Shira. Leaves can be used to intercept small projectiles, or be used as a setup for Leaf Flurry.
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PostSubject: Re: Shiranui   Sun Aug 23, 2009 3:22 pm

wow he looks unhappy about something
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PostSubject: Re: Shiranui   Sun Aug 23, 2009 3:23 pm

The Shadow wrote:
wow he looks unhappy about something

Maybe he's tired of transforming.
>_>
<_<
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PostSubject: Re: Shiranui   Sun Aug 23, 2009 3:35 pm

higuyhere wrote:
The Shadow wrote:
wow he looks unhappy about something

Maybe he's tired of transforming.
>_>
<_<
LOL. xD

And Ray, it's half how the headband shadows his eyes a bit. That, and if you figured out twelve of your fifteen years were basically spent torn in half and that you'd torched dozens of innocent people as well as becoming a servant to the man who ordered your village to be attacked, would YOU be happy? xD
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PostSubject: Re: Shiranui   Sun Aug 23, 2009 4:02 pm

Shiranui117 wrote:
higuyhere wrote:
The Shadow wrote:
wow he looks unhappy about something

Maybe he's tired of transforming.
>_>
<_<
LOL. xD

And Ray, it's half how the headband shadows his eyes a bit. That, and if you figured out twelve of your fifteen years were basically spent torn in half and that you'd torched dozens of innocent people as well as becoming a servant to the man who ordered your village to be attacked, would YOU be happy? xD
um.. does he have to conform to the stat rule? Because he seems a little... uber.
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PostSubject: Re: Shiranui   Sun Aug 23, 2009 4:03 pm

td260 wrote:
Shiranui117 wrote:
higuyhere wrote:
The Shadow wrote:
wow he looks unhappy about something

Maybe he's tired of transforming.
>_>
<_<
LOL. xD

And Ray, it's half how the headband shadows his eyes a bit. That, and if you figured out twelve of your fifteen years were basically spent torn in half and that you'd torched dozens of innocent people as well as becoming a servant to the man who ordered your village to be attacked, would YOU be happy? xD
um.. does he have to conform to the stat rule? Because he seems a little... uber.
We're halfway through the story. The 24 cap limit was only for the start. Any major changes can yield stat growths.
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PostSubject: Re: Shiranui   Sun Aug 23, 2009 5:15 pm

td260 wrote:
Shiranui117 wrote:
higuyhere wrote:
The Shadow wrote:
wow he looks unhappy about something

Maybe he's tired of transforming.
>_>
<_<
LOL. xD

And Ray, it's half how the headband shadows his eyes a bit. That, and if you figured out twelve of your fifteen years were basically spent torn in half and that you'd torched dozens of innocent people as well as becoming a servant to the man who ordered your village to be attacked, would YOU be happy? xD
um.. does he have to conform to the stat rule? Because he seems a little... uber.

dont admins get more stats or something?
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PostSubject: Re: Shiranui   Sun Aug 23, 2009 5:24 pm

The Shadow wrote:
td260 wrote:
Shiranui117 wrote:
higuyhere wrote:
The Shadow wrote:
wow he looks unhappy about something

Maybe he's tired of transforming.
>_>
<_<
LOL. xD

And Ray, it's half how the headband shadows his eyes a bit. That, and if you figured out twelve of your fifteen years were basically spent torn in half and that you'd torched dozens of innocent people as well as becoming a servant to the man who ordered your village to be attacked, would YOU be happy? xD
um.. does he have to conform to the stat rule? Because he seems a little... uber.

dont admins get more stats or something?
Perhaps...
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